![]() The names of these four 2das are predictable. The styledata-column in stylesuperlist.2da tells you which row in styledata.2da contains the names of the four 2das. ![]() Their names can be found in styledata.2da. The basic information about styles can be found in stylesuperlist.2da, but additionally each and every style has four(!) 2das that define it individually. All non-style-specific combat movements like dodging, falling, jumping, fainting, etc. ![]() The following will only be about combat movements that are style-specific. The combat styles are a core part of the game engine, so it should come as no surprise that the number of 2das devoted to them is rather large.
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